How to disable receiving shadows on a particular mesh?

There was a feature in UE3, that allowed lighting to be built on channels that could determine what meshes are affected by what light.

There was a feature request in at one point for this, but this would break the deferred rendering since lighting will affect all lit surfaces.

This is not to say that there haven’t been attempts such as this one that may help if you want to try to implement yourself with code: