I don’t know why you would want to do this, but what you could do is offset the camera by its own relative location every tick. I quickly put it together and it seems to do the trick.
using Sigfreud’s solution fixed this for me… i literally have a 3rd person character with the camera fixed into his head, and the problem with position tracking is that it moves where the camera is, and therefore looking at your legs will be in the wrong place, your hands will be offset … with this solution that sigfreud mentioned the vision is always centered to where the camera is supposed to be …