Hey everyone, I’m a bit new to game development in Unreal Engine 5, and I’m trying to work on a game inspired by the retro Atari games Pong and Breakout, and what I’ve made so far is a reflective black surface with a simple rectangle and sphere on top with a directional light shining over the scene. The following image shows the items that I’ve made for my game so far:
You could probably tell what the “paddle” and sphere are supposed to be, as well as the directional light, but the “Plane” refers to the reflective black surface I mentioned earlier. I also tried to get a camera over the scene, but when I tested it as a “Standalone Game”, it didn’t work the way I wanted it to, so I replaced it with a “Player Start” item that appears above the scene and looks down. However, when I test the “Standalone Game”, it moves around with the keyboard and mouse. What I want to know is: how can I disable the player’s movement and just have it stand still without being able to move or look around the scene?
There are some other features I’d like to ask about, but I would like to approach this game by solving one problem at a time.
I look forward to hearing from you all.
PS. This is a continuation of my previous post, by the way: