I want to play back the level sequence with only the BP_Table disabled in the level sequence in the photo when a certain branch is satisfied during the game progression.
Please tell me at least one method, either blueprint or CPP.
I want to play back the level sequence with only the BP_Table disabled in the level sequence in the photo when a certain branch is satisfied during the game progression.
Please tell me at least one method, either blueprint or CPP.
If you’re in 5.5 or later, you could try Conditions. Conditions allow you to determine whether certain tracks/section evaluate at runtime. There are a few built in conditions, like platform and scalability, but you can also have your own BP logic for the condition. If you right click on a Property, you should see the option for Condition.
It looks like the official documentation hasn’t been updated to include Conditions. If you search for ue sequencer condition you should find some videos that describe more about them.
Thanks for your reply,
I’m on version 5.4… I can’t see the condition property shown in the picture.
Thanks for your reply,
I’m on version 5.4… I can’t see the condition property shown in the picture.