How to disable particle loops

How can I disable the loop of the “P_sparks” particle from the starter content. For example the “P_explosion” particle has no loop. When I hover the mouse on top of them on the content browser it says “looping: true” on the sparks and “looping: false” on the explosion. So there should be a way to edit this. If you know how to stop this loop, please explain where I could find that option (screenshots help), cause I’ve read plenty of answers on this but I just cant seem to find the menu options people are talking about.

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There is a few things you need to change in every module inside the particle system.

First click the “Required” on a module → Details → change emitter duration to 0.

Next click the “Spawn” on a module → Details → change the constant spawn rate to 0 → Add a burst list → Set count to whatever number you want.

Do this for each looping module.

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Did not work for me

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Select the “Required” in the particle system, go to details and in the “Duration” section try changing Emitter Loops to 1 ( 0 = Continuously Loop), and check in the asset browser if that changed the “Looping: False/True” shown there. (screenshots made in ue4.26)

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I think Steve made a typo. You need to set the Emitter Duration in the Required Module to 1, not 0. 0 means looping.
Then in the Spawn module, you need to set the Rate Scale Constant value to 0, and then click the + icon next to Burst list and set the Count to match the spawn Rate that is already specified above. Then you’ll get the same effect, but it will only last as long as the lifetime of the particles. i.e. if you want to make it a longer burst, increase the Lifetime of the particles.
BurstParticle

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