How to disable networking in LyraStarterGame UE5

I have been building an offline single-player game on top of LyraStarterGame, and I have noticed that all the networking features are causing some performance overhead. Can someone provide guidance on how to disable all the networking features in the game without breaking the code? I am willing to edit the source code, but I need a general overview of how to remove all replication and other networking-related things going on in the Lyra Game since I do not have much experience with UE networking.

Removing all networking features isn’t necessary, and if it were, you would be better off just starting from scratch. Just package the game as Standalone and that would remove most if not all of the networking overhead and disable networking.