Hi,
Whenever I execute my packaged game in a new PC windows rise this firewall dialog. How I can disable network communication if my game is offline single player and doesn’t need it?
NOTE: I’m not talking about my computer setup. I was asking for disabling the features inside the engine. So any time my game is installed in a user computer it should not rise that unnecessary system dialog, when I’m not using any networking feature.
Hi,
I was not talking about my computer setup. I was asking for disabling the features of the engine. So any time my game is installed in a user computer it not rise that unnecessary system dialog, when I’m not using any networking feature.
Thanks for your quick replay. But maybe I have to edit my question to be more precise.
Hi, why are you accepting your answer if this actually not answering what I was asking for? Would be even better if you just say me: It can’t be possible.
If you need me to be more explanatory just ask me. But do not send me to Microsoft website when I talking about an UE issue not my Windows system.
I would like to know this as well. Not only for the end user, but every time i test a concept, i have more firewall rules… it’s getting messy in there.
I managed to remove at least some of them by simply disabling the initialization functions. I haven’t really tested it, but the compiled game binary seemed to work fine.
Here’s a patch of the changes I made on top of commit ec89afdca643efec6aaa1badc5b2b07df27eaec3 on the release branch.
I had same problem on UE4.10.2. I read that it’s ok if packaged with “shipping” on another thread but not.
Then I found the cause. That is SlateRemote plugin.
(if you googled and came here and care about this matter, it’s better to check
Edit>ProjectSetting>End-UserSettings. I don’t know when it will send anonymous data,
but soon or later it causes end-users to have suspicious I think.)