How to disable movement of Minimap?

no. I checked the location. It’s set to relative.

Why is anything never straight forward?..

So what is the index printing in the Player? Is the capture component attached to another element?

The index is working as it’s printing ’ Hello’. And the only thing the component is attached to is the arrow in the actor

What value is the index printing?

And the only thing the component is
attached to is the arrow in the actor

And the arrow’s transform is set to World or Relative?

Its also set relative.

So I had a look at youtube and if i took away asssiging a location for 1 camera. Would i be able to add a ‘Set view target with bind’ and target 3 cameras?

I’ve just replicated the entire thing from scratch:

It’s very minimalistic, compare it to yours.

Yes. But that will move the camera from the player. You can only have 1 viewport at a time. That’s why render targets are a thing.

thanks. I’ll give it a look and get back to u. :slight_smile:

OMG!!! I am soo stupid… i was going through your project and comparing it with mine. I clicked on the scene capture and hadn’t assigned a render target. I am soo sorry for the time i have just wasted for u.

Not a waste if you got it to work!

Thanks again though. Your really good with solving my problems. Till next time i guess. :slight_smile:

BTW… how would i toggle the mouse cursor after this bp? i tried setting mouse cursor to no visible but that means that when in the game you have to click to look around. Where as before you could move the mouse to look around.

Get Player Controller → Set Input Mode Game Only

I know i tried that but there’s a problem.

Hi again, so I did what you said but I attached it to a close button on the ui and on my main BP . And this happens. I can open the UI switch through the captures, click the close button and then when i try to re-open the map by pressing tab. It won’t re-open, but shows the mouse again. Why is this? and how do I make the map open multiple times?

Here is a link to my Blueprint: blueprintUE | PasteBin For Unreal Engine 4
Here is a link to the gif: Animated GIF - Find & Share on GIPHY

Why is this? and how do I make the map
open multiple times?

You set the IM Game Only once, when the widget is created, that’s not enough.

click the close button

Switching to IM Game Only should be there, when you press the close button.


Tab switches to IM UI Only only. The button sets it back to IM Game Only.

That’s the close button.
So how do i make it so that I can re-open the map through out the game?