How to disable/hide the "source" from a light in reflections?

Yes you can remove the light source reflecting from a directional light if you:

  1. Click to select the light.
  2. Then find “specular scale” in its details panel and set it to zero.
  3. Also note that in the current documentation for directional lights it says “min roughness”
    I am in Unreal 4.22.3 and I think they changed it to “specular scale”. Looks like they haven’t
    updated the documentation yet.

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