How to Disable Frustum Culling for an Actor or Component?

Hi lol, im also interested in disabling fustrum culling. There are som situations where it is necessary. If im making a videogame where i need to hide from an enemy, and i have a reflective wall on my right, i need to see if that enemy aproaches (because he will reflect in the wall). But since the camera is not pointing at that actor, the enemy is never going to be rendered and its never going to work. Imagine the same thing but instead of a character is a static mesh, that moves or whatever. I mean, how in hell do people things like these?. Ive been trying to find a workaround about camera fustrum culling for days. I come from unity and in there, we dont have these problems at all. There are ways to activate or disable it in a easy way. How the heck do we disable camera culling in unreal engine?? im trying to switch from unity to ue but at this rate and with so many “problems” im finding in the way, im afraid i will go back to unity. People ask other people why to chose Unity over UE, this is one of the great examples why.

Anyone? i guess its time to go back to unity then. Its not worthy all the trouble.

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