How to Disable Frustum Culling for an Actor or Component?

I have created a scene component that renders infinite water in all directions as necessary. However if the view point ends up far enough away that its frustum never intersects with the water component’s defined bounds, it gets culled. I can set the water component’s bounding volume to be huge and that essentially prevents it from ever being culled, but I was curious if there was some other way to keep that component around at all times without this sort of “hacky” solution.

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