Hi, you can import a collision mesh from blender and use that. Otherwise you can build your own custom collision via primitives in unreal engine. If its really low poly you could also use complex collision (per poly collision) as simple. If you just import a cube with one face missing into UE, the collision UE automatically generates will be around the whole cube.
Doc on how to import custom collision mesh from blender, under Collision FBX Static Mesh Pipeline | Unreal Engine Documentation
Doc on collision setup in UE Setting Up Collisions With Static Meshes | Unreal Engine Documentation