How to disable Cascaded Shadow Maps in Low quality scalability?

Cascaded shadow maps work great in high quality, but when I decrease scalability options to Low (using the console command “scalability 0”), the shadows disappear when close to the camera. I expected it to use static (baked) shadows instead. Is this a bug, or is there some way to adjust this?

(yes, I know this is an old question but I met this issue too and it still happens in UE4.25)

I found that you can effectively disable the Cascaded Shadow Maps with
r.Shadow.DistanceScale 0.01
as a console command or edit the low shadow scalability group setting in
DefaultScalability.ini file

Then you will see no dynamic shadows and the static shadows extend right to the player’s feet.

(yes, I know this is an old question but I met this issue too and it still happens in UE4.25)

I found that you can effectively disable the Cascaded Shadow Maps with
r.Shadow.DistanceScale 0.01
as a console command or edit the low shadow scalability group setting in
DefaultScalability.ini file

Then you will see no dynamic shadows and the static shadows extend right to the player’s feet.