I tried a lot of different nodes for rotation but nothing really helps
Ah, well, thatâs what causing the problem. Take the actor rotation node offâŠ
Cube should be rotating in air but not the camera, thatâs my problem))
So rotate the cube, not the whole actor
Yes!!! now itâs working! Thank you very very much.
Ha! â
hello. I have a character, not a cube and it doesnât take me. how did you do it?
Itâs a whole different thing with a character. Best to make a new post
Set the rotation in the spring arm to absolute instead of rotation
Oh my god man THANK YOU. Iâve been searching for this fix for so long. In my case, I am making a 3rd person game simular to minecraft dungeons. I used the orient rotation option but that rotated the camera as well resulting into some glitchy behaviour. Thank you for this fix!!
Could you help me or if you want I can send you my project and you charge me for the work
I thought This is a game idea
If this helps anyone else there is also the following options in the Character Movement component:
Use Controller Desired Rotation
Orient Rotation to Movement
My issue was getting the mesh to rotate with my camera (third person template â true first person game) and unchecking Orient Rotation to Movement
and checking Use Controller Desired Rotation
worked for me.