I tried a lot of different nodes for rotation but nothing really helps
Ah, well, thatâs what causing the problem. Take the actor rotation node off⊠
Cube should be rotating in air but not the camera, thatâs my problem))
So rotate the cube, not the whole actor ![]()

Yes!!! now itâs working! Thank you very very much.
Ha! â 
hello. I have a character, not a cube and it doesnât take me. how did you do it?
Itâs a whole different thing with a character. Best to make a new post ![]()
Set the rotation in the spring arm to absolute instead of rotation

Oh my god man THANK YOU. Iâve been searching for this fix for so long. In my case, I am making a 3rd person game simular to minecraft dungeons. I used the orient rotation option but that rotated the camera as well resulting into some glitchy behaviour. Thank you for this fix!!
Could you help me or if you want I can send you my project and you charge me for the work
I thought This is a game idea ![]()
If this helps anyone else there is also the following options in the Character Movement component:
Use Controller Desired Rotation
Orient Rotation to Movement
My issue was getting the mesh to rotate with my camera (third person template â true first person game) and unchecking Orient Rotation to Movement and checking Use Controller Desired Rotation worked for me.
