Thanks to this post I discovered that there is an option on the CameraBoom that inherits the rotation from the Pawn.
My problem now is every time I change character, the direction of the input is rotated. For example, if I press ‘W’ to go forward, with one character is forward, but the next after the switch is 45° left, and so on and so forth.
Any ideas?
Thanks
New switch character blueprint:
Video: