Camera move in wrong place after possess

Thanks to this post I discovered that there is an option on the CameraBoom that inherits the rotation from the Pawn.
image

My problem now is every time I change character, the direction of the input is rotated. For example, if I press ‘W’ to go forward, with one character is forward, but the next after the switch is 45° left, and so on and so forth.

Any ideas?
Thanks

New switch character blueprint:

Video: