I found severals tips in answers hub archive but all of them doesn’t work anymore, seems that debug arrow is hardcoded when using it with editor VR preview.
I disabled “show debug” and “Visible” options and still big arrow is visible for widget interaction component attached to VR hand (cause very difficult to debug close interactions)
I checked current UE source (WidgetInteractionComponent.cpp) and seems that ArrorComponent is always visible. Any workaround except recompiling and patching UE?