As you can see it does show up.
I added this to an actor on begin play. Perhaps your fragment of the code is not firing? Add a breakpoint and check if it is being triggered.
Thanks for what you have done. But I actually did it in the editor mode(On a plugin button clicked).
Maybe that’s why I can’t see it ? I should call the Function in a Game Thread ?
And I did add a breakpoint and it was being triggered.But no display on the screen.
Thank you for your help.
I want to show multiple progress bar ,and I won’t want to block my window when the progress bar shown.
So may be FScopedSlowTask can’t touch my target?
Yep,and I’m considerring that my progress bar is showing for display downlaod progress,and once a progress bar was being showed ,the whole window will be blocked,and I can’t click download Button to down the second file .
Am I thougts right?
This method of creating notification actually works, but for some reason, the list of notifications only gets shown if this method was called in PIE. If you call this method non PIE (i.e. through an call in editor function), a notification will get added, but the notification list won’t show