How to Detect Static Meshes in Collision Box (or other volume)?

I have scattered static meshes on my map, now I want a volume to detect them. The collision box in my BP detects Actor Classes, not static meshes.

I see the collision/overlap settings here:

But the static mesh should block in-game. I only want it to overlap (world static collision box) while I work with it in the editor.

Does anyone know of a way to detect static meshes in a volume?

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Overlaps are for objects with overlap volumes, usually.

If you specifically want to detect simple meshes with an overlap volume, then a trace would be the way.

Box trace, if it’s a cube overlap etc.

That’s a good idea. I’ll try it out! Thank you.