I have scattered static meshes on my map, now I want a volume to detect them. The collision box in my BP detects Actor Classes, not static meshes.
I see the collision/overlap settings here:
But the static mesh should block in-game. I only want it to overlap (world static collision box) while I work with it in the editor.
Does anyone know of a way to detect static meshes in a volume?
1 Like
Overlaps are for objects with overlap volumes, usually.
If you specifically want to detect simple meshes with an overlap volume, then a trace would be the way.
Box trace, if it’s a cube overlap etc.
That’s a good idea. I’ll try it out! Thank you.
system
(system)
Closed
4
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.