I would like to do exactly what’s done in the example for Distance to Nearest Surface except I need it to be usable on all object types.
Basically, I have a plane that’s attached to the player pawn. When that plane intersects with the environment, static meshes, or other pawns, I want to have an “outline” appear.
Again, my desired result is exactly what’s in that example, I just need something that will work on everything.