How to detect if a bone in a skeletal mesh is overlapped?

I want to know if each of the wheels on my vehicle is touching the ground or not and each wheel is a bone in the Sedan skeletal mesh.

I read that you can capture the hit event as such:

However, I am not sure how I can unset the “IsXWheelOnGround” when it is not touching.

Basically I want to set a bool that indicates if a bone is touching something. What would be the best way to do this??

Set Generate Overlap events to true in SkeletalMeshActor or component that owns physics asset …