How to detect and play different sound when the ball hits the door vs floor vs desk?

Erytriel,

First off thank you for taking the time to try and help me. I have copied this piece for piece into my project assigning each to it’s respective part. The only thing I could not find is “OnComponentHit” no matter what I typed I could not find that in my blueprints. My Ball actor is a BluePrint class if that changes anything?

Unfortunately it is not working for me. :frowning:

Here is a screen shot.

Thank you again!