I want to destroy “Static Mesh” when my character overlap/hit them. I can do this simply. But in blueprint I can’t understand. I know there are some bugs in destruction on blueprints. But as I’m beginner maybe I’m doing something wrong.
Here what I did:
Step 1: Duplicate the SM_Rock. Set collision to 26DOP.
Step 2: Made it destructible (DM). Applied Fracture thing.
Step 3: Create BP based on DM.
Step 4: Tick “Simulation Generate Tick Events”.
Whenever I tick “Simulate Physics” rocks doesn’t appear at all. When I untick rock appears but they destroy automatically as I can’t untick “Start Awake” option without “Simulate Physics” option.
How to solve this problem?