Hey there!
After not having luck after googling a lot, here I am with a (seemingly) dumb question: how to destroy an actor after some particle is destroyed?
Basically, I’m spawning some items and I just want to keep them alive 'til a given particle they emit is destroyed (which happens automatically). My setup is a multiplayer game, and the effect of the item is resolved on the server while the client only sees/spawns the particle, and I want the server to destroy that actor as soon as the particle emitted from the clients are destroyed.
Here you go a preview of the current state of my BP: