How to destroy an actor after particle is destroyed?

Hey there!

After not having luck after googling a lot, here I am with a (seemingly) dumb question: how to destroy an actor after some particle is destroyed?

Basically, I’m spawning some items and I just want to keep them alive 'til a given particle they emit is destroyed (which happens automatically). My setup is a multiplayer game, and the effect of the item is resolved on the server while the client only sees/spawns the particle, and I want the server to destroy that actor as soon as the particle emitted from the clients are destroyed.

Here you go a preview of the current state of my BP:


use this to destroy your actor and in target put the reference of the actor you want to destroy …

ignore target variable in this screenshot …