Hello,
I have extended the Level Actor class to add custom C++ code and nodes to the Level BP. Now, I want to move some of the Level BP functions to a Function Library.
The custom function nodes require a target. In the Level BP the target was ‘Self’. Now, in the Function Library, I need to give the pin something other than ‘Self’. Ideally, a reference to the extended Level Actor.
It seems that I could use an event and delegate for this, but in the interest of efficiency, I would prefer just to make a function call.
How can I do this?