I have made a simple landscape static mech in blender and have exported it to ue5. I have already exported many models from blender to UE5 for my project but this morning suddenly I have run into a new problem.
When I exported a new version of mt static mesh landscape instead of the 3 part mesh unreal engine duplicated each mesh 1000 times so I have 3000 meshes where I should have 3.
Because of how I have been building my scene, I model the whole scene in blender and then export them in chunks as fbx imported straight into the level, importing the mesh to the content browser and then draging it into the level won’t work due to issues in lining up all of the meshes in the scene.
I have tried to delete the duplicates from the fbx in unreal engine but I dont seem to be able to.
does anyone have any ideas how to delete elements from an fbx scene in ue5? or why my mesh is duplicating suddenly when I import it?
Thanks