I am trying to use the crash report that unreal provided in the project. I configure the setting in the Engine/Programs/CrashReportClient/Config to my own server. I create a test post api for receiving the crash report. But I can only get the raw data and save to some type of binary file, this is the header “Content-Type: application/octet-stream”, but I cannot open it and also cannot check it. Is there any way to analyze the binary data?
Thanks for your reply. I did not use the crashReport.exe and disable the crash report in the project setting. Instead, I use the global variable “GErrorHist” to get the crash log.