How to Decode the Binary Data Received from Crash Report?

Hi,

I am trying to use the crash report that unreal provided in the project. I configure the setting in the Engine/Programs/CrashReportClient/Config to my own server. I create a test post api for receiving the crash report. But I can only get the raw data and save to some type of binary file, this is the header “Content-Type: application/octet-stream”, but I cannot open it and also cannot check it. Is there any way to analyze the binary data?

Thanks for your help.

Most probably it is memory dump. However can you share file here?

Hi,

Thanks for your reply. I did not use the crashReport.exe and disable the crash report in the project setting. Instead, I use the global variable “GErrorHist” to get the crash log.

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