How can one debug plugins?
I have set breakpoints at the Runtime\ProceduralMeshComponent plugin, however the debugger doesn’t stop there.
Should I build UE4 from source in order to make this to work?
How can one debug plugins?
I have set breakpoints at the Runtime\ProceduralMeshComponent plugin, however the debugger doesn’t stop there.
Should I build UE4 from source in order to make this to work?
Just in case anyone has the same question…
It was what I thought, I was able to debug the ProceduralMeshComponent plugin after building the engine from source.
While this will work, a quicker solution is to just move the plugin to the project level. Paste the plugin folder into YourProject/Plugins, regenerate your project files, and rebuild. This will then build the plugin with your project and it will take precedence over the engine level version.
This is golden! Thank you!