Hello everyone !
I have a few questions concerning tileable textures.
What is the best way to do it ? Should I make my 3D models with the same exact texel density and then apply my texture on UE4 so that they all look the same and tile properly ? I remember a video from a studio where the level designer explains that she uses modular pieces, and they seem to be already textured, so no WorldProjection.
Or should I use the WorldProjection node ? If so, is it going to ignore the texel density and apply it correctly all over the different meshes even if I scale it ? Will it works with my own meshes ?
Here is an example from another thread :
What’s your favorite way to tile texture across multiple objects that are not the same size ? Thanks !