So I have both the Oculus and the Vive attached to the same computer. If I launch a game from SteamVR it works with the Vive. If I launch a game from the Oculus store it’ll show on the Oculus.
Currently, If I launch my Unreal project (from the desktop) it’ll show the tracking from the Vive on screen, but nothing shows up in the Vive headset. I had to unhook the Oculus and kill Oculus processes in order to get the Vive to work.
Is anyone have this kind of setup? In UE4 can I explicitly switch between Oculus and Vive when they’re both attached?