I have a fountain effect that I modified the way I want it to be and I can call it into the blueprint and get it to spawn and do what it’s supposed to, I just can’t figure out how to delete it/despawn it.
Hey there @DoomBoxHero1! If you want to enable and disable the particles in a less jarring way than just activating and deactivating the entire component, this post can show you how to control the flow directly from blueprint.
Awesome! Thank you for taking the time to help me out, ill check it out right now!
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