I want to change the mesh settings in the static mesh itself rather than dropping it in game and editing there. Is there a way to do this?
For example;
-
Open the default torus01 - under details, my only options are ‘simple as complex’ and ‘complex as simple.’
-
When dropping this actor into the level - I am able to change the collision presets (block all, pawn only, custom, etc.)
My goal here is to add a weapon to a character and set the weapon custom collision so it will collide with the world, but not other characters.