From my understanding you can’t use culling on mobile because of the performance cost.
My game is a massive warehouse with lot’s of racks. The view distance is limited to about 10 feet using exponential fog (completely black 10 feet from the player).
I don’t want to render anything that the player can’t see. It is completely unfeasible to render every rack in the warehouse at once.
As of right now, even though the fog blocks the view of almost every object, they still get rendered.
Is there any way to render actors within a certain distance to the player, or is it impossible on mobile?
Maybe there is some alternative method that can achieve this?