Basically, I’m using a set of premade puzzle pieces as Opacity Masks to overlay onto the “puzzle-to-be” image, then capturing them as Render Targets each time, thus giving me the image as separate puzzle pieces. I’m now looking for a way to crop out the empty parts of the texture so that the resulting render target is only as large as the opaque part of the puzzle piece.
Absolutely! I know it’s a bit different than your use case but I believe the cropping (and not much of the panning) should help. If it does help out, let me know! I can use the post (or this one) as a reference for others in the future!