Hi, i want to create widget in C++ like attached picture. My codes don’t work.(nothing shows up in game) Please tell me why it doesn’t work?
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "Components/TextBlock.h"
#include "Components/CanvasPanel.h"
#include "DeathWidget.generated.h"
/**
*
*/
Header file
UCLASS()
class TEST_API UDeathWidget : public UUserWidget
{
GENERATED_BODY()
public:
virtual void NativePreConstruct() override;
UPROPERTY()
UTextBlock* DisplayTextBlock;
};
C++ file
#include "DeathWidget.h"
#include "Components/CanvasPanel.h"
#include "Blueprint/WidgetTree.h"
#include "Components/Button.h"
void UDeathWidget::NativePreConstruct()
{
Super::NativePreConstruct();
UWidget* rootWidget = GetRootWidget();
UCanvasPanel* Root = static_cast<UCanvasPanel*>(rootWidget);
DisplayTextBlock = WidgetTree->ConstructWidget<UTextBlock>(UTextBlock::StaticClass(), FName("Death_Widget"));
DisplayTextBlock->SetText(FText::FromString("Press 7 to Re-spawn"));
DisplayTextBlock->Font.TypefaceFontName = FName(TEXT("Regular"));
DisplayTextBlock->Font.Size = 34;
Root->AddChild(DisplayTextBlock);
}