Hello I have a widget written in pure C++. I want to create and play an animation for this widget using C++. Currently, I am using the UWidgetAnimation, UMovieScene, and UMovieSceneTracks, UmovieSceneSection, classes, but I haven’t been able to play the animation successfully.
I would like a very simple animation example where the Render Opacity of a UImage widget is 0 at the 0th second and 1 at the 1st second.
Can someone please share a code example?
I don’t want to use the ‘`UPROPERTY(Transient, meta = (BindWidgetAnim))’ macro. I want to write the animation purely in C++. Thank you.