I’m making a game that takes place inside an office, the main light source of which will be ceiling tile lights. The problems I’m having are that while having a rect light for each light looks perfect, it has a significant affect on the performance (100fps down to 25).
When I try the obvious and just set the lights and other non-moving objects in the scene to static and bake the lighting, I either get a message in the editor saying ERROR: X OBJECTS NEED TO BE REBAKED or the baked lighting just doesn’t show up???
In the below picture you can see the lighting working well, but it doesn’t seem to be baked and only gives a stable fps on a small scale (4 lights) and not with the whole building.
I also tried emissive lights too, but they’re way too noisy and just don’t look good at all (although seem decent for performance)
Any tips for how I could fix or get around this problem?
Any help would be appreciated!