so I really could need a little kickstart on this. What I am trying to do, is ti create a terrain for a hex based game like Civilization.
I have seen some threads in these forums, where ppl made Hex based terrains that use separate meshes for each hex tile. However, in Civ 5 for example, the terrain seem to be made in one piece. Coastlines, mountains and all this stuff, seem to be very fluid and naturally looking, like the whole terrain is made in one piece. If you were to remove the hex grid overlay, you would even have a hard time realizing that this terrain is actually hex based to begin with. Now as we know, these maps are procedurally generated. I just wonder how it is done. Is it composed of single meshes or is the terrain procedurally generated. But then, how do they achieve this natural look and feel? If it is all meshes, how do you manage to blend them all together this well?