I would like to create StaticMesh in my game from polygonal data that I generate programmatically. Is it possible to do so in Game mode, and not just Editor mode?
I’ve found that FRawMesh gives the lowest level access to a mesh’s polygonal data. I haven’t yet found how to create a FRawMesh. If there’s a way to do it, is it possible to do it in a Game, and not just editor (i.e. outside WITH_EDITOR macro)?