Hi. I am trying to create an audio mixer where I have to swap music tracks in runtime. Is there a way to create soundcues in runtime and assign the audio file to the soundcue using Blueprints or C++? Please suggest alternatives as well if it can’t be done. Thanks
With ‘normal’ content browser access, I think the only way is to make an array of all the possibilities, and then assign the correct asset when you play the sound:
But, there are certainly plugins that give you access to the content browser, and it’s possible in C++ to access the file system, so you can load just about anything you want
( just a random one I found now )