Hey,
does anyone know how to create a shallow, clear water, where my characters can walk through?
like this:
Hey,
does anyone know how to create a shallow, clear water, where my characters can walk through?
like this:
Take a look at this tutorial and just create the material without a deph based opcatiy
a small warning about this tutorial, this uses refraction see here:
https://answers.unrealengine/questions/64876/the-refraction-of-a-watermaterial-isnt-z-flipped.html