Creating realistic explosions usually revolves around running fluid simulation in your content creation package, and baking results to a flipbook texture.
You can do that in unreal too, but that is more advanced. You can start off here.
Creating realistic explosions usually revolves around running fluid simulation in your content creation package, and baking results to a flipbook texture.
You can do that in unreal too, but that is more advanced. You can start off here.