A game called Scavenger sv-4 has an effect like what I am looking for, right at 2:40 in this video you can see an intentional increase in the blocks and their blurriness SCAVENGER SV-4: Full Run Part 2/4 - YouTube .
I have been looking into post processing and material graphs but have not yet been able to make a connection of how I could recreate this, and feel am nearing a dead end of my abstraction ability on this effect. Currently I’m thinking a checker board needs to be made and randomize the amount of blur each cell produces. That or somehow grab the average color of each square and choose randomly some to blend and others to leave at higher resolution.
Is there a better approach you think, or have you any links/tutorials of something similar to this being performed?
Thank you and my apologies if this is in the wrong category, I consider this a visual effect but not for Niagara