I’d like to create boxes that behave like plastic cubes. If you stand several hard plastic cubes on each other they will not move, like concrete bricks for example. But if I create them in UE4 and apply physics they are bouncy like jelly. I tried various physical material settings, with different friction, density etc. But they are always bouncy instead of standing still. I need physics because I need them to react to impacts.
This is how it looks like when I stack boxes in FPP template in UE4:

Is it possible to set up box to just stand completely still until being hit by something? What settings should I use? In real scenario I need to spawn the boxes dynamically in BP (I already did this, but after spawning they are like jelly…).
