I do a network game with blueprint. In the editor I can create a session in my menu and connect to it through another viewport. But when I package game, it doesn’t work anymore. Session becomes to fail every time.
To make this system work I add to the engine’s config files this:
[OnlineSubsystem]
DefaultPlatformService=Null
But when I add this strings to the config files of the packaged game (I tried every file) this is seem to not work. How can I create network session in the packaged game?
Any problems? Excuse me? I’ve said that when I create a session it becomes to fail. Just after executing “Create session” the program goes to the branch “On failure” and I receive string “Failed”. Clip2Net — screen capture tool for Windows, Android, iPad, Mac, Linux (screenshot downloads wrong)
Is it the truth that anyone can’t launch network session in packaged game??? What the heck? Maybe is there a way to create it through c++ programming? Where can I find information about this way?
I also have this problem. But it happens only on my project packaged. Try multiplayer shootout, there are no problems. They used steam service, I tried to copy these lines, but sadly it didn’t help
These Modules should be included in your project to work properly, I guess the Editor adds them automatically?
Just a try though, I’m not exactly sure as well …