How to create more polys in BSB for Tessellation

Hello. Is anyone aware of a way to quickly split the edges of BSB brushes to increase polys enough to tesselate with a Material? Clicking each individual edge is extremely slow and not a long term viable way to achieve the desired amount of polys for clean tessellation. Thank you for any advice!

Like, having the option to tessellate the other objects in the same way as the spheres are when generated would be super great.

thats not what BSP is for, bsp is only for the blocking out stage, and even then other resources work faster than bsp.
You’ll need to learn how to make meshes outside of ue4.