Suppose that I have a list of 3D points, I want to generate a Mesh Collision for an Actor based on these points. So how can I realize this?(For example, I can use 4 points to create a regular tetrahedron).
Suppose that I have a list of 3D points, I want to generate a Mesh Collision for an Actor based on these points. So how can I realize this?(For example, I can use 4 points to create a regular tetrahedron).