Sorry for my question, I think it’s really simply, but I can’t. So, first time, I work on a student project, where we embody a very, very small character.
I have create a 3 maps, one for a main menu, an other for credits screen and the last, it’s the game. All this works, but when enable a VR mode with HMD (Oculus), there, that doesn’t work.
I create a widget interface and after,I create a blueprint actor to create a 3D-Widget.
You need to add the 3D widget in the blueprint as an actual component (called Widget) not via the “add widget component” node - see the doc link for how to
Ah yes ! I’ve already seen this doc before, but I totally forgot…
Thank you, but I have a little problem. When I’m in the Level blueprint, I don’t have a “Get User Widget Object”.
When I click on Start or Tab, I want the Pause menu opens. But, there, it doesn’t work…
Sorry for the double post, but I don’t find the solution. My 3D_Widget works when I move in the scene, but I can’t.
I would like, when we push ‘‘Button start’’ or any other button, the pause menu appears in front the character or player.