I am trying to create a material that does not scale with a mesh when you increase its’ size. I have had success with water materials in the past using the AbsoluteWorldPosition-Divide-Mask(RG)- method but the material was applied to a 2D plane. When I apply it to a 3D mesh there is stretching on all the sides, except top and bottom:
I feel like this has to be reasonably simple but I can’t make it work or find an example. Bad search terms maybe? If anyone has a link or methodology I would greatly appreciate it.
Thanks in advance!