Please, help me to understand how to create login procedure with LoginName and Password, using UE4 networking.
-
I need to create Login Server, using UE4. Is it possible, with compiling with “SERVER” target directive? This server need to accept connections using LoginName and Password.
-
I need to create Client application, which will connect to server by user LoginName and Password.
-
I need ability to send server-client messages (packets) or RPC’s.
So question is:
a) How to create server on particular IP End Point, where to configure it?
b) How to connect to particular IP End Point from client, with setting IP address programmatically in code?
c) How to send LoginName/Password using encrypted manner, is there native UE4 such ability for passwords? or i need to create my own encrypting and then send encrypted data?
d) Is there native UE4 netwroking encrypting not only login data, but also whole networking stream?
please help.
PS: i really dont want to create my own Socket networking, i want to know, may be i can do the same, using native UE4 networking.