How to create kinect based tessellation animation in UE5

Looking for some help with a kinect based animation in unreal engine 5.1. The idea is to create a dynamic tessellation animation on a mesh that takes in the greyscale images from the kinect. On the grey parts of the images (where the people are) would have a smaller sub divisions than the white parts of the image. The goal is a dynamic mesh that looks like the image below. The silhouette of a person moving around would be created on the mesh with small triangles and the background would be made up of larger triangles.

Is there anyway to create this tessellation effect in Unreal engine 5.1?